An Epic MegaGrant has been awarded to "The Last of the Dashkin 2" - which is what I'm working on right now omg
The animation is almost entirely 2D and I'm bringing that into my Unreal Engine environments.
With 3D backgrounds, I find that shot selection, composition and camera moves much more versatile and efficient than painting individual static 2D backgrounds.
3D:
Game engine: UE4 Modelling: ZBrush, Blender Texturing: Substance Foliage Models: Speedtree
2D:
Animation: Toon Boom Harmony
Painting: Affinity Photo